Screen Shots from Sceptre of Shalimar:

These screenshots are Artist's Conceptions of the game. The Latest Build uses some of the same graphics.

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These screenshots are from the LATEST BUILD:
Please note that although the screenshots are still, the game's graphics are animated.

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LEFT: Early experimenting with the new 256-color tile set and larger map.
RIGHT: A character wanders around Centaria, the continent on which the game starts.


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LEFT: A screenshot from the Sceptre of Shalimar Editor's map editing module.
RIGHT: The party enters a mountain cavern to find a Null wating for them. A Null? That is a nasty, one-armed, sword swinging creature who is never happy to see you. They especially hate it when you show up in thier lair uninvited!


OLDER RELEASES:

This last set are screenshots of the original (QBasic/AmigaBasic) versions of the game. Those of you who played Ultima III : Exodus should get a feeling of nostalgia from these graphics, as they certainly have the look/feel of an early Ultima! For me it brings back many fond memories...

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In the center and to the right are screenshots from Sceptre of Shalimar Alpha 1 (aka Version 0.68 and Version 0.69). Both games were identical graphics-wise (16 colors, 320x200 resolution, with 16x16 tiles).
On the left is the earliest incarnation of the game, version 0.67 (aka SOSA0 or Sceptre of Shalimar Alpha 0). Notice it contains only 1 color per tile. This is because I was having trouble getting AmigaBasic to accept more than one color, which was truly frustrating because the Amiga computer could put up 4096 colors at 320x200 resolution! I later learned how to get around this limitation, but by that time I had abandoned the project in frustration (AmigaBasic was slow and extremely buggy, it crashed all the time).



This page was created by Seth Hopkinson.
There have been visitors since 01-Oct-2004.

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